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- #pragma once
- void UpdateDocument(WindowPtr graf, gamePtr data);
- void OpenDocument(WindowPtr wp, gamePtr data);
- void CloseDocument(WindowPtr wp, gamePtr data);
- void SaveDocument(WindowPtr wp, gamePtr data);
- void ClickDocument(WindowPtr wp, gamePtr data);
- void KeyDocument(WindowPtr wp, gamePtr data);
- void AdjustMenuDocument(WindowPtr wp, gamePtr data);
- void IdleDocument(WindowPtr wp, gamePtr data);
- void NewDocument(void);
-